\documentclass[11pt]{article}
\input{preamble}

\begin{document}

\header{Apr. 21, 2004}

\section{New issues}

\begin{itemize}

\item n-way collisions

\item resolution forming new collisions

\end{itemize}



\section{Unissues}
\begin{itemize}

\item Property system

\item Gizmo palette

\item Collision system

\item Separating triggers

\item Fixed and translatable

\item Coding standards
  
\end{itemize}
\section{Old issues}
\begin{itemize}
  
\item Uh, none?

\end{itemize}
\section{Plan success}
\begin{itemize}

\item Specs were very successful (spec party)

\item Properties system complete

\item Coding standards established; build (partial) and communication
  systems set up

\item Failed to account for the fact that $\nicefrac{2}{3}^{\text{rd}}$s of
our members would be networkless for the entire period between writing
the specs and the first round of implementations.

\item Only sort of accounted for the fact that $\nicefrac{1}{4}^{\text{th}}$
of our team is dead.

\end{itemize}
\section{Upcoming plan}
\begin{itemize}
  
\item Finish testing and implementing the components that are due today.
  
\item Stick to the schedule.
  
\item Fix for unZackness: reassign Zack's components. Ideally, split
  tasks up so we have a multiple of 3, and distribute tasks so
  everyone has (mostly) related tasks.

\end{itemize}

\begin{table}[htbp]
  \centering
  \begin{tabularx}{6in}{llr}
  Task \hspace{3in} & Who \hspace{1in} & When \\
  \hline
  \textbf{Preliminary design} & & \textbf{4/13} \\

  Detailed specs for XML loader & Austin & \done \\
  Detailed specs for game internals & Dan & \done \\
  Detailed specs for UI & Albert & \done \\
  Detailed specs for property framework & Austin & \done \\
  Agree on detailed specs & & \done \\
  XML loader & Austin & 4/21 \\
  Basic UI & Albert & 4/21 \\
  Game loop & Dan & 4/21 \\
  Property framework & Austin & 4/21 \\
  Standard gizmos & Austin & 4/25 \\
  Collision mechanism
   \footnote{Modulo flippers} & Dan & 4/25 \\
  $\mathbb{R}^2$ renderer/drawers
   \footnote{Using just drawing primitives} & TBD & 4/25 \\
  Player interaction mode & Albert & 4/25 \\

  \textbf{Preliminary release} & & \textbf{4/27} \\
  Sleep & & ??? \\
  \end{tabularx}
  \caption{Timeline}
  \label{tab:timeline}
\end{table}

\end{document}
